Posts Tagged 'Maya'

Rigging for Retargeting in Unreal Engine

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Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipeline.  You would do well to rename your skinned skeleton to match Unreal’s naming convention.  I have listed the naming convention below.  As naming conventions go, its not that strong.  You will notice that it does not follow traditional naming convention rules in that there is not a standardization in capitalization but whatever.

Center bones:
Root
Pelvis
spine_01
spine_02
spine_03
neck_01 – one might assume that because this ...

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Unreal Engine Cloth Rigging

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Rigging Clothes/Hair:

Importing and skinning clothing/hair in Maya::

  1. Inspect all clothing items.  All surfaces that are associated with the same mesh and will be solved by cloth must be part of the same surface and physically connected to each other by shared vertices.  For instance if you had buttons or a zipper head that were combined with the surface but not actually geometrically connected then those buttons and zipper wouldn’t follow the mesh when solved dynamically ...
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The Maya Move Command

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As per usual Autodesk documentation on this is abysmal.  The following explanation of the absolute flag is taken directly from the Autodesk website:

absolute(a)
Perform an absolute operation

Are you kidding me Autodesk?  That’s bush league man!  You couldn’t get away with that in 3rd grade.  You get an F!

So I did extensive research and experimentation with the move command and as I did so I wrote out my notes, and here they are, you are welcome.

First of all, translating an object uses ...

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Automatic Hand Setup

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This script will setup an fk/ik and driven rig on a humanoid hand.

Here is a link to the github page on which it resides:
https://github.com/sethmeshko/maya-rigging/tree/master/riggingPackageDownloads

It is a zip file that can be downloaded and then extracted into your my docs maya folder.

The zip will install the scripts and the assets the script uses.

Here is a youtube video on it:

https://youtu.be/js0qETUPFSw

 

Please let me know if you need any help with it.

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Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

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This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this ...

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