Modeling Surfaces for Use in Unreal Cloth

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Unreal Cloth Considerations for Character Design Team from the Rigging Team

 

When creating surfaces that will be driven dynamically there are a few considerations that will make rigging the surface possible:

 

  1. First off, when modeling character surfaces having an idea of what will be purely skin and what will be driven by cloth will save you a lot of time and improve performance for the game and the pipeline.  Only surfaces that are loose ...
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Deleting Faces After Skinning in Maya

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Did you know that deleting faces after skinning messes up your skin weights?  It does!  I have been working in a team that is creating characters with layers of clothing.  This presents interpenetration issues.  So we are deleting the underlying faces that will be concealed by higher layers of clothing.  My solution was to delete faces last after all the skinning.  That way we could quickly go back and add or subtract faces we needed.  But it messes up the ...

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Unreal Clothing

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Unreal Cloth Limitations, When to Use Cloth:

Unreal cloth is not a versatile as you might like.  It has a lot of limitations chief among them is that it is limited to 3 collider shapes: Cube, Sphere and Capsule. Of these shapes only the cube can be scaled in all three axis.  The sphere can only be scaled uniformly and the capsule can only be scaled uniformly and then along it’s long side.  This makes for very poor collision shapes.  Not only ...

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The Maya Move Command

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As per usual Autodesk documentation on this is abysmal.  The following explanation of the absolute flag is taken directly from the Autodesk website:

absolute(a)
Perform an absolute operation

Are you kidding me Autodesk?  That’s bush league man!  You couldn’t get away with that in 3rd grade.  You get an F!

So I did extensive research and experimentation with the move command and as I did so I wrote out my notes, and here they are, you are welcome.

First of all, translating an object uses ...

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Automatic Hand Setup

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This script will setup an fk/ik and driven rig on a humanoid hand.

Here is a link to the github page on which it resides:
https://github.com/sethmeshko/maya-rigging/tree/master/riggingPackageDownloads

It is a zip file that can be downloaded and then extracted into your my docs maya folder.

The zip will install the scripts and the assets the script uses.

Here is a youtube video on it:

https://youtu.be/js0qETUPFSw

 

Please let me know if you need any help with it.

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