Now that we are done with 2019 I will upgrade to Maya… 2019. I think it is still a common practice among most professionals to do what I do and wait till at least the 1st service pack to upgrade. I have never upgraded during a project for fear that I will corrupt every file I open up in the current version of Maya. But I am making an exception for this release. Because the animation ...Continue Reading →
There are a fair amount of people out there who have weighed in on how to do this in various forums but I didn’t find a single one that actually worked despite them being voted as the solution. Perhaps they worked in previous versions of Maya. I don’t know, but I got this solution by sure educated guess, trial and error. This works as of Maya 2018:
The code above creates a new folder in your ...Continue Reading →
Setup a layered texture node feeding whatever channel (diffuse) for example.
Layer your image files into the layered texture.
Select all of the image nodes and go to the attribute spread sheet. Turn all default color RBG values to 0
For each 2D placement node, turn off Wrap U and Wrap V
In the Attribute Editor for the Image Node:
Set UV Tiling Mode to Explicit Tiles
Change the U and V values to reflect each image’s placement along the UV tiles.
The coordinate system is 0 ...
My nickname in darknet is Zoep55.
I hacked this mailbox more than six months ago,
through it I infected your operating system with a virus (trojan) created by me and have been monitoring you for a long time.
If you don’t belive me please check ‘from address’ in your header, you will see that I sent you an email from your mailbox. (email@example.com)
Even if you changed the password after that – it does not matter, my virus intercepted all the caching data ...Continue Reading →