Archive for April, 2018

Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

Posted by:

This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this ...

Continue Reading →
0

Maya Grid Display Flaw

Posted by:

So, file this under irritating maya bugs.  BTW, there used to be a place where you could report these to Autodesk.  I guess they got rid of that, I suppose it’s easier to ignore the feedback you never get…

 

Anyway, the maya grid display may be displaying the wrong grid configuration when you start maya.  You may even build something under the impression that you are using accurate grids, but if you were to open the grid preferences and do nothing ...

Continue Reading →
0

Running Mel Scripts Using Python, Maya, Python

Posted by:

There are some things that can’t be done using python directly.  For instance you can’t do anything with the HIK system in maya using just python.  There is a way around this!  You can use eval().  eval() is a special command that tells the language you are using, in this case python to read the string enclosed as a command with its arguments.

 

Continue Reading →
0