Archive for February, 2018

Maya’s Plus Minus Average Node Explained From a Rigging Perspective. Python

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The Autodesk documentation on the plus minus average node is atrocious, so I though I would make some notes about it in case somebody else is also confused.

Also, these nodes are frequently used in rigging, probably more than they are used in shading networks, but they are written for shading networks and the documentation assumes that is how you are using them so they can be confusing to look at for their rigging potential.  Just for the record I think ...

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