Archive for 2018

Method for Multiple UV Tiles in Maya (2018)

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Setup a layered texture node feeding whatever channel (diffuse) for example.

Layer your image files into the layered texture.

Select all of the image nodes and go to the attribute spread sheet.  Turn all default color RBG values to 0

For each 2D placement node, turn off Wrap U and Wrap V

In the Attribute Editor for the Image Node:
Set UV Tiling Mode to Explicit Tiles
Change the U and V values to reflect each image’s placement along the UV tiles.
The coordinate system is 0 ...

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seth@3danimationartist.com was hacked.

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Hello!

My nickname in darknet is Zoep55.
I hacked this mailbox more than six months ago,
through it I infected your operating system with a virus (trojan) created by me and have been monitoring you for a long time.

If you don’t belive me please check ‘from address’ in your header, you will see that I sent you an email from your mailbox. (seth@3danimationartist.com)

Even if you changed the password after that – it does not matter, my virus intercepted all the caching data ...

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Namespaces

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For me namespaces were just a giant pain in the ass.  They always seemed to get in the way and they were always cropping up because maya likes to use them by default and even if you have them turned off on import they will still crop up due to cross version issues or references or how the file was saved last.  I never truly understood namespaces in Maya until I started writing scripts to deal with them.  I knew ...

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seth@3danimationartist.com has been hacked! Change your password immediately!

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Hello!

I have very bad news for you.
03/08/2018 – on this day I hacked your OS and got full access to your account seth@3danimationartist.com
On this day your account seth@3danimationartist.com has password: gummy8

So, you can change the password, yes.. But my malware intercepts it every time.

How I made it:
In the software of the router, through which you went online, was a vulnerability.
I just hacked this router and placed my malicious code on it.
When you went online, my trojan was installed on the ...

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seth@3danimationartist.com – this account has been hacked! Change your password gummy8 right now!

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Hello!

I have very bad news for you.
06/08/2018 – on this day I hacked your operating system and got full access to your account seth@3danimationartist.com
On that day your account seth@3danimationartist.com password was: gummy8

It is useless to change the password, my malware intercepts it every time.

How it was:
In the software of the router to which you were connected that day, there was a vulnerability.
I first hacked this router and placed my malicious code on it.
When you entered in the Internet, my trojan ...

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Your Secret Life

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Hello!
I’m a member of an international hacker group.

As you could probably have guessed, your account seth@3danimationartist.com was hacked, because I sent message you from it.

Now I have access to you accounts!
For example, your password for seth@3danimationartist.com is gummy8

Within a period from July 7, 2018 to September 23, 2018, you were infected by the virus we’ve created, through an adult website you’ve visited.
So far, we have access to your messages, social media accounts, and messengers.
Moreover, we’ve gotten full damps of ...

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Rigging for Retargeting in Unreal Engine

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Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipeline.  You would do well to rename your skinned skeleton to match Unreal’s naming convention.  I have listed the naming convention below.  As naming conventions go, its not that strong.  You will notice that it does not follow traditional naming convention rules in that there is not a standardization in capitalization but whatever.

Center bones:
Root
Pelvis
spine_01
spine_02
spine_03
neck_01 – one might assume that because this ...

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Unreal Cloth Modeling Considerations

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Unreal Cloth Limitations, When to Use Cloth:

Unreal cloth is not a versatile as you might like.  It has a lot of limitations chief among them is that it is limited to 3 collider shapes: Cube, Sphere and Capsule. Of these shapes only the cube can be scaled in all three axis.  The sphere can only be scaled uniformly and the capsule can only be scaled uniformly and then along it’s long side.  This makes for very poor collision shapes.  Not only ...

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