My name is Seth Meshko and this is my website!  Here you will find samples of my work, tutorials I have created and notes about process.

Please feel free to reach out, particularly if you would like to hire me :).


Work in Progress, 3D Platform Character

This is a video of a screen capture of a game asset I have been working on. This asset is currently in development. It’s a 3d, 3rd person platform character system including a dynamic camera. The characters were created in Maya and the behavior was coded in unity. The basic character movements for the characters is complete. I am now working on battle modes and refining animations. Play with this asset in a mock-up level in either a web browser or as a downloadable.

Web Player

PC Download

From the Blog

Rigging for Retargeting in Unreal Engine

Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipe...

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Unreal Cloth Modeling Considerations

Unreal Cloth Limitations, When to Use Cloth: Unreal cloth is not a versatile as you might like.  It has a...

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Script for turning bone visibility back on while using HIK

There is a bug in the HIK system and the result is that the skeleton visibility button fails to display the joints...

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Deleting Faces After Skinning in Maya

Did you know that deleting faces after skinning messes up your skin weights?  It does!  I have been worki...

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