My name is Seth Meshko and this is my website! Here you will find samples of my work, tutorials I have created and notes about process.
Please feel free to reach out, particularly if you would like to hire me :).
Work in Progress, 3D Platform Character
This is a video of a screen capture of a game asset I have been working on. This asset is currently in development. It’s a 3d, 3rd person platform character system including a dynamic camera. The characters were created in Maya and the behavior was coded in unity. The basic character movements for the characters is complete. I am now working on battle modes and refining animations. Play with this asset in a mock-up level in either a web browser or as a downloadable.
From the Blog
For me namespaces were just a giant pain in the ass. They always seemed to get in the way and they were alway...Read More
Rigging for Retargeting in Unreal Engine
Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipe...Read More
Unreal Cloth Modeling Considerations
Unreal Cloth Limitations, When to Use Cloth:
Unreal cloth is not a versatile as you might like. It has a...Read More
Script for turning bone visibility back on while using HIK
There is a bug in the HIK system and the result is that the skeleton visibility button fails to display the joints...Read More