My name is Seth Meshko and this is my website! Here you will find samples of my work, tutorials I have created and notes about process.
Please feel free to reach out, particularly if you would like to hire me :).
Work in Progress, 3D Platform Character
This is a video of a screen capture of a game asset I have been working on. This asset is currently in development. It’s a 3d, 3rd person platform character system including a dynamic camera. The characters were created in Maya and the behavior was coded in unity. The basic character movements for the characters is complete. I am now working on battle modes and refining animations. Play with this asset in a mock-up level in either a web browser or as a downloadable.
From the Blog
Tiffs Crash Maya When Using Multiple UV Maps
I don’t know why, but PNGs are safe....Read More
Method for Multiple UV Tiles in Maya (2018)
Setup a layered texture node feeding whatever channel (diffuse) for example.
Layer your image files into the layere...Read More
Set All Joints Visible, Maya, Python
This is a short simple script that will iterate through a skeleton and set all joints to visible. This is par...Read More
For me namespaces were just a giant pain in the ass. They always seemed to get in the way and they were alway...Read More