My name is Seth Meshko and this is my website dedicated to my work as a 3D Animator. Here you will find samples of my artwork, links to tutorials I have created and notes about my process and the software I use.
Please feel free to reach out to me, particularly if you would like to hire me :).
Work in Progress, 3D Platform Character
This is a video of a screen capture of a game asset I have been working on. This asset is currently in development. It’s a 3d, 3rd person platform character system including a dynamic camera. The characters were created in Maya and the behavior was coded in unity. The basic character movements for the characters is complete. I am now working on battle modes and refining animations. Play with this asset in a mock-up level in either a web browser or as a downloadable.
From the Blog
Rigging for Retargeting in Unreal Engine
Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipe...Read More
Unreal Cloth Modeling Considerations
Unreal Cloth Limitations, When to Use Cloth:
Unreal cloth is not a versatile as you might like. It has a...Read More
Script for turning bone visibility back on while using HIK
There is a bug in the HIK system and the result is that the skeleton visibility button fails to display the joints...Read More
Deleting Faces After Skinning in Maya
Did you know that deleting faces after skinning messes up your skin weights? It does! I have been worki...Read More