This is a 360 render of a character I have been working on for a platform game asset.
This is the first render after implementing a new rigging script I created for setting up a human character for use in Unity. This was largely done to test out posing the rig. I ended up with a pretty sweet product so I decided to post it.
Modeled and rigged in maya, rendering in Arnold.Continue Reading →
This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this ...Continue Reading →
Setup a muzzle flash in Unity 3D using C#. Full project file is here: http://3danimationartist.com/files/MuzzelFlash.zipContinue Reading →