Copper Rigging Test

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This is a 360 render of a character I have been working on for a platform game asset.

This is the first render after implementing a new rigging script I created for setting up a human character for use in Unity.  This was largely done to test out posing the rig.  I ended up with a pretty sweet product so I decided to post it.

 

Modeled and rigged in maya, rendering in Arnold.

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Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

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This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this ...

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