Posts Tagged 'game'

Rigging for Retargeting in Unreal Engine

Posted by:

Unreal has a specific joint naming convention that will speed up retargeting animation if that is part of your pipeline.  You would do well to rename your skinned skeleton to match Unreal’s naming convention.  I have listed the naming convention below.  As naming conventions go, its not that strong.  You will notice that it does not follow traditional naming convention rules in that there is not a standardization in capitalization but whatever.

Center bones:
Root
Pelvis
spine_01
spine_02
spine_03
neck_01 – one might assume that because this ...

Continue Reading →
0

Playblast Falling With Roll

Posted by:

This is an animation clip of one of my 3d characters falling into a roll.  This was an experiment that I ended up taking out of the game because it interfered with a proper landing for the character.  When used it would usually allow the character to roll off the end of the platform.  I just love the animation though.

Continue Reading →

0