Posts Tagged '3d'

Girl Jumping Forward Cam. Follow

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This is an animation clip of a game character asset jumping forward.  This clip is triggered if the character is moving forward and jump is pressed.

In the game it blends with other directional jumps to allow the character to change direction in mid air which is a mechanic that some games allow and some don’t.  Frequently you are stuck with the direction in ...

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Copper Rigging Test

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This is a 360 render of a character I have been working on for a platform game asset.

This is the first render after implementing a new rigging script I created for setting up a human character for use in Unity.  This was largely done to test out posing the rig.  I ended up with a pretty sweet product so I decided to post it.

 

Modeled and rigged in maya, rendering in Arnold.

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Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

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This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this ...

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