Copper Rigging Test

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This is a 360 render of a character I have been working on for a platform game asset.

This is the first render after implementing a new rigging script I created for setting up a human character for use in Unity.  This was largely done to test out posing the rig.  I ended up with a pretty sweet product so I decided to post it.


Modeled and rigged in maya, rendering in Arnold.

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