This is an animation of a character I created for a video game. This animation was rendered out in Maya Mental Ray.
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2018
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This is an animation of a character I created for a video game. This animation was rendered out in Maya Mental Ray.
Continue Reading →This is the 4th video in this series dealing with creating animations in Maya and bringing them into Unity. This video covers creating the run cycle in maya, importing into unity and setting up the code in C# and the blend tree in mecanim.
Continue Reading →This is the 3rd animation in this series dealing with creating animations in Maya and bringing them into Unity. This video is about the neutral pose and associated blend tree in Unity.
Continue Reading →This is the second video in this series. this video covers a workflow for a turning walk cycle and the export from maya to unity for the walk cycle animations and the base character model and rig.
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