Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

Posted by:

This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this as instruction for doing a walk cycle, but the true overall reason for this video is about the final stage of rigging and preparation for export into Unity.

  Related Posts

You must be logged in to post a comment.