Blog

Walk Cycle Rigging and Animation, Maya to Unity, 1 of 4

Posted by:

This is a narrated screen capture of my workflow addressing final rigging concerns and animation for a walk cycle created in Maya for export into Unity. Please note! This is not necessarily a tutorial. It is more like looking over my shoulder as I work during a crucial phase of development. I am doing a final pass through my rig testing it for problems. I happen to be doing this by creating a walk cycle. You could definitely use this as instruction for doing a walk cycle, but the true overall reason for this video is about the final stage of rigging and preparation for export into Unity.

0
  Related Posts

You must be logged in to post a comment.